MODULE XLTLM2Space;
IMPORT XLTLBase;

CONST 	M=2;
	MMO=M-1;
	CUBERADIUS=0.9;   (*change to sqrt(3)/2 ???*)
	AIR=0;
	WATER=1;	

TYPE PT = XLTLBase.PT;

TYPE Ray = XLTLBase.Ray;
TYPE Voxel = XLTLBase.Voxel;
TYPE FR = XLTLBase.FR;



END XLTLM2Space.




